Reference:
Big Ideas
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The design cycle is an ongoing reflective process.
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Personal design choices require self-exploration, collaboration, and evaluation and refinement of skills.
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Tools and technologies can be adapted for specific purposes.
Curricular Competency
Understanding context
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Conduct user-centred research to understand design opportunities and barriers
Defining
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Establish a point of view for a chosen design opportunity
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Identify potential users, intended impact, and possible unintended negative consequences
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Make inferences about premises and constraints that define the design space
Ideating
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Identify gaps to explore a design space
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Generate ideas and add to others’ ideas to create possibilities, and prioritize them for prototyping
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Critically analyze how competing social, ethical, and sustainability considerations impact designed solutions to meet global needs for preferred futures
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Work with users throughout the design process
Prototyping
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Identify and apply sources of inspiration and information
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Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas
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Analyze the design for the life cycle and evaluate its impacts
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Construct prototypes, making changes to tools, materials, and procedures as needed
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Record iterations of prototyping
Testing
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Identify feedback most needed and possible sources of feedback
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Develop an appropriate test of the prototype
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Collect feedback to critically evaluate design and make changes to product design or processes
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Iterate the prototype or abandon the design idea
Making
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Identify appropriate tools, technologies, materials, processes, and time needed for production
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Use project management processes when working individually or collaboratively to coordinate production
Sharing
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Share progress while creating to increase opportunities for feedback
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Decide on how and with whom to share or promote their product, creativity, and, if applicable, intellectual property
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Consider how others might build upon the design concept
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Critically reflect on their design thinking and processes, and identify new design goals
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Assess ability to work effectively both as individuals and collaboratively while implementing project management processes
Applied Skills
Apply safety procedures for themselves, co-workers, and users in both physical and digital environments
Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time
Applied Technologies
Explore existing, new, and emerging tools, technologies, and systems to evaluate their suitability for their design interests
Evaluate impacts, including unintended negative consequences, of choices made about technology use
Analyze the role technologies play in societal change
Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies
Content
Learning Standards
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Students are expected to know the following:
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design opportunities
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design cycle
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structures within existing code
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ways to modify existing code to meet a particular purpose
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strategies to predict effects of code modification
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programming language constructs to support input/output, logic, decision structure, and loops
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requirements of a problem statement
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ways to transform requirements into algorithms
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translation of design specifications into source code
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tools to aid in the development process
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pre-built libraries and their documentation
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inline commenting to document source code
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use of test cases to detect logical or semantic errors
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computational thinking processes
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appropriate use of technology, including digital citizenship, etiquette, and literacy